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ADHDier.
Trainers on wet pavement beside a painted smiley face, at the door of the day

Lesson 03 · 11 min

Everything Needs a Home

You don't lose things. You put them somewhere reasonable that your brain doesn't index.

Listen first

Listen first: where things should actually live

Spoken introduction · read aloud in your browser

The keys are always somewhere sensible: a coat pocket, a table, next to the bread.

The problem is that 'sensible' is generated fresh each time.

One location, chosen by where you drop things — not where they belong.

The principle

Design for where you drop, not where it belongs

Most storage is organised by category: keys in the key drawer, chargers in the tech box. Category storage requires you to recall the category at speed while holding a bag and a coffee.

Behaviour-based storage works differently. Watch where the object actually gets abandoned, and put the container there.

It will look slightly wrong. It will also work, which is the only criterion that matters.

Rule

Put the bowl where you already drop the keys.

Course tool · Lesson 03

A Home for the Things You Lose

Five objects. One location each. Chosen by where you drop them, not where they belong.

Pick one

What do you lose most?

Quick win · 5 min

The duplicate trick

For anything you need in two places, stop transporting it. Buy a second charger, second scissors, second pack of pens. The cost is trivial next to the daily search.

Research says

Point-of-performance again

Barkley's clinical framing holds here: supports work when they're located where the behaviour occurs. A key bowl in the hallway is a point-of-performance intervention; a note to remember where you left your keys is not.

Barkley, R. (2015). ADHD: A Handbook for Diagnosis and Treatment, 4th ed.

Use an ADHDier tool

Where Does This Live?

Assign homes to the five things you lose most.

Open the tool

Use an ADHDier tool

Duplicate the Essentials

Stop moving objects between rooms.

Open the tool

Keep this

Three things to take.

  1. 01Store by behaviour, not by category.
  2. 02Open, lidless, at the point of entry.
  3. 03Duplicates beat transport systems.